Captivating audiences around the world, the performing arts are hailed as a platform for creativity and expression.
With a focus on dance and theatre, the EU-funded PREMIERE project aims to modernise the field by using advanced digital technologies that will support the whole life-cycle of performances.
Performing arts is an important part of Europe’s intangible cultural heritage. The live display makes it, in most of its part, unrepeatable. Even if the same show is performed twice, in the exact same conditions, cast and audience, it will still be different. Theatre and dance performances have not been recorded to an extent and even when recorded, this is done by methods of controversial quality. Even nowadays, that a large variety of digital tools is available, there is still the risk of losing the chance to deliver new-born cultural heritage to future generations.
Additionally, the cultural and creative sector is faced with a new crisis brought on by the Covid-19 pandemic surge. The live arts sector was of the most affected ones and there emerges the need to employ specific recovery tools that help professionals and services come back to business. Thus, it is critical to develop a variety of tools that will not only preserve in a typical sense, but also support the whole lifecycle of a performing arts artifact in a remote manner.
Impacts & Results
Project work will lead to the development and validation of a comprehensive ecosystem of digital applications, powered by leading-edge AI, XR and 3D technologies, to meet the needs of communities involved in the main stages of the life cycle of performing arts productions. Ultimately, project work will enhance the understanding, preservation and enjoyment of and accessibility to performing arts.
Overview of the PREMIERE digital ecosystem
The project will provide reusable software components to make the derived knowledge interoperable, sustainable and accessible.
Relation of software components of PREMIERE project
Four real world use-cases will be created to test and share the technological developments with the performing arts community: artists, audience, creative industries, archives, scientists, ICT and XR professionals.